nysan: (Default)
❰ mod npcs/business ❱ ([personal profile] nysan) wrote2017-12-24 03:05 am

❪ unaffiliated quest bulletin ❫

Amidst the two biggest factions trying to influence the future of El Nysa, other groups move in the shadows or walk in the light. In Olympia, Overseer Voss of the Temples of Thesa pursues his own agenda to preserve the light of the Goddess, while in Wyver, the mysterious gang leader Cree seeks to expose the supposed treachery of the people in power.

Can you really believe everything you hear?

QUICK N' DIRTY FAQ    
How do I complete a quest? For the most part, all you need to do is a link to your (AC length) quest thread under the appropriate heading! Some quests require signing up beforehand in order to receive additional information, so read the requirements carefully.

Can I sign up for more than one quest at once? Yes and no! If a quest has limited slots, please refrain from signing up for more than one at a time in order to give everyone an even chance. Otherwise, you may thread all the quests you want. Cree and Voss' quests are separate, so signing up for one from each at the same time is fine.

What makes my quest complete? In order to obtain the silver reward and any other information for each quest, you must submit an AC length thread under the correct quest heading in the comments below. If you sign up for a quest and fail to submit a thread, it will be considered incomplete and someone else may sign up.

Do I get REP from this? Not exactly! Cree and Voss are unaffiliated with Olympia or Wyver, faction-wise, so helping them will not get you Olympia or Wyver REP. It will get you custom benefits from either/both of them, however. Reaching 10 REP with either faction does not impact your ability to take quests.

When do quests have to be "done"? Typically, a quest that is time-sensitive will be "due" - meaning an AC length thread must be submitted, not necessarily a complete log - by the end of the given availability period. This is usually the end of the month! However, if you sign up for a quest with a time-sensitive due date very close to said date, we'll be flexible and let you know when to get a response in. Quests that do not have a time-sensitive due date are obviously not "due" within a given time frame.

Can I play the other side of these criminal quests? Will I get anything out of it? Yes and sort of! If you would like your character to discover these quests and oppose what is taking place, for example: a member of the guard stopping a smuggling job, you may. However, they will not receive positive recognition from the NPCs putting out these quests or special recognition from others, as it is already expected of them or just another regular occurrence of vigilante justice. We encourage plotting with quest takers solely for the experience of threading that interaction out.

Please list all involved characters under the sign ups thread so we know what's going on! If you have any questions about what kind of opposing actions can be taken, ask us! Keep in mind that these oppositions would follow the same rule as quest success: if there is not an AC length thread submitted, it didn't happen.

REQUESTS FROM THE TEMPLES OF THESA    

Overseer Voss entreats Olympian citizens and all refugees to aid him in the various tasks of interest to the Temples. He announces his tasks both in written form, found around the city, and over the speaker in the Temples. ICly, signups and report submission will be done in an office on the first floor of the Temples (this interaction will be handwaved).
Quest: A Day in the Life
Description: Overseer Voss distrusts the captain of the Royal Guard and thinks the deception may trickle down into the lower ranks. By whatever means necessary, sneak into the Guard offices and investigate the name you've been given. Voss expects detail and discretion; if you're going to get caught, don't bother.
Dates available: January 7 - 31
Sign up/limited slots: REQUIRED: Sign up under the correct quest title below with the names of your group members to receive additional information.
Follow-up quest: TBA
Qualifications for success/increased Temple rapport: Proof of a successful investigation can be submitted to Voss in the form of a written message or oral report delivered to an acolyte.
Tips & tricks: As few as 2 and up to 4 people per investigation group. Knowledge of subterfuge may be helpful.
RESTRICTIONS: Technically none, but Guard members should take extra care not to be caught for obvious job security reasons.

REWARD: 1,000 silver for a successful report



Quest: Dangerous Patronage
Description: While the Temples are a place of religious observance, they do need money to stay in business. Many of the merchants who sell their wares on the first floor of the Temples have a more lucrative (and dangerous) customer base in Wyver, where eccentrics and Olympian expatriates will pay a higher price for genuine items depicting Thesa. Help these merchants make their deliveries by disguising the shipment as generic goods; Wyver patrols will not abide by Olympian merchandise entering the city and will respond with any hostile means necessary to stop the shipments.
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: TBA; dependent on how many shipments make it to Wyver
Qualifications for success/increased Temple rapport: Submit what your group has accomplished (or not accomplished) to learn the consequences of your mission.
Tips & tricks: Diplomacy and subtlety are ideal, but in a pinch, a couple good fighters wouldn't hurt.
RESTRICTIONS: None.

REWARD: 900 silver for each successful delivery; less silver for loss of products or delay in delivery times.



Quest: A Blessed Entourage
Description: Taking advantage of the refugees' ability to move between Olympia and Wyver unbothered, for the most part, several supporters of the Temples have requested refugees to serve as a number of their bodyguards during trips to Wyver for "personal business." Through an anonymous message delivered to an acolyte familiar with these travelers, the Temples have learned that an attempt may be made on their lives while outside of Olympia - someone in the traveling group is a traitor. This is the only information available; the attacks could come anytime once the trips are underway. While on the surface this is a simple escort assignment, the Temples have asked the refugees to deal with any would-be assassins without alerting the nobles of the threat. Listen closely to your wealthy host, and you might hear something of interest...
Dates available: January 7 - 31
Sign up/limited slots: Limited to 5 groups, sign up under the correct quest title below with the names of your group members. Additional information will be provided!
Follow-up quest: TBA
Qualifications for success/increased Temple rapport: Safety of the noble is required; safety of the other NPC bodyguards less so.
Tips & tricks: You'll be bodyguards, so some brawn would help. A discerning nature is key, as well - you never know who could be betraying you.
RESTRICTIONS: None.

REWARD: 3,000 silver if the target survives.



Quest: Preaching in a Material World
Description: Overseer Voss has few vices, but one of them is his particular fondness for crystal drops found deep in the magical lakes outside Wyver. Remember that price the Wyver merchants asked for those gems? Voss will double it, even triple it for a crystal of considerable size and clarity. Gather them, bring them back, and meet with his personal appraiser to get your silver. Voss himself might come to check out the goods if they're exceptionally rare.

There are also gems of a different variety that can be mined from a cave located in the Edrathe Ruins. They look like milky quartz in all variety of colors and can be found embedded in the cave walls deep in the heart of the tunnel underground. While the surrounding land is barren and few creatures thrive here, some dangerous beasts make their winter home in this cave and do not like to be disturbed.
Dates available: Always
Sign up/limited slots: Unlimited
Follow-up quest: N/A
Qualifications for success/increased Temple rapport: The more high quality gems, the higher Voss' personal opinion gets.
Tips & tricks: Cannot emphasize enough how much he wants beautiful rare gems.
RESTRICTIONS: None.

REWARD: 300-500 silver per gem, maybe more.



( LOCKED )
A Day in the Life: Take Two


( LOCKED )
Need to Know Basis
REQUESTS FROM THE GILDED CAGE    

Cree's tasks always appear in the less frequented areas of both cities. Perhaps you will be playing a bet on an upcoming fight, visiting a house of ill repute, or just frequenting your favorite bar when you notice strange advertisements on the back wall. They were not there before, and they will not be there when you return. The details are vague until you arrive at the location, where you will be debriefed by someone that frequents the Gilded Cage. ICly, signups and report submission will be done via this individual or by scrawling your name on a list in the Gilded Cage (this interaction will be handwaved).
Quest: Blinded With Science
Description: In light of the fact the Institute has manufactured both biological weapons and sentient androids meant to deploy them, Cree would like refugees to take a closer look at what remains from a hasty clean-up. Break into the Institute archive and uncover what you can regarding disease manufacturing and artificial intelligence, but don’t let word get back to Evras that anyone has gone through his personal projects.
Dates available: January 7 - 31
Sign up/limited slots: REQUIRED: Sign up under the correct quest title below with the names of your group members to receive additional information.
Follow-up quest: TBA
Qualifications for success/increased Gilded Cage rapport: Return with significant information about the archived weapons. Bonus points for speculation on future methods.
Tips & tricks: The Institute is not as closely surveyed as the Guard. Members within may partake in this mission with outsiders, but if they run the risk of being recognized by coworkers. Some precautionary measures are advised.
RESTRICTIONS: None, but Institute employees should take extra care not to be reported to Evras for obvious job security reasons.

REWARD: 1,000 silver for a successful report



Quest: Strong Armory
Description: Due to high tensions between both factions, weapon imports from the northern colonies have trickled in less and less. Determined to slow the process of both cities gearing up, Cree has become more ambitious in what he would like to restore the Cage’s armory with. Proud smithies have not submitted to protection fees, and thus have had their chance to work out a deal. In Olympia, The Sharper, and in Wyver, the Forged ship weapons to guards in the outskirts of the city. Intercept their crates by any means necessary, and deliver the goods to him before the Guard catch wind.
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: N/A
Qualifications for success/increased Gilded Cage rapport: Bring the weapons to the Gilded Cage, all accounted for.
Tips & tricks: Both brute force and skills smuggling are useful here. Shipments are delivered by workers who know how to use the weapons they forge, and the crates have to be taken back unnoticed between city walls in order to discover a door to the Cage.
RESTRICTIONS: None.

REWARD: 900 silver for each successful delivery; less silver for loss of weapons.



Quest: Disturbing the Dead
Description: Before the fairly recent days of more organized crime, the lands of El Nysa were riddled with various gangs and radical groups. While Cree offers no explanation as to why it has become such an exclusive trade, he does have the locations of where other groups once hid. There is a large crypt located near Namarak Mountain where raiders named The Ivory Hogs deposited their gains, and you have been given the task of retrieving stolen heirlooms. Upon arrival, the crypt will feel more like a maze, riddled with traps such as tripwires and loose bricks that will trigger a wide variety of deterrents. If you aren't careful, you'll find yourself falling through a trapdoor, or carrying a party member hit with an incapacitating agent, or even so much as triggering a small explosion. Oh, and uh, it's probably haunted. Good luck?
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: TBA
Qualifications for success/increased Gilded Cage rapport: Leave the crypt with at least one heirloom. Or have a detailed spiel as to why you should be compensated anyway.
Tips & tricks: Those that are trained in the art of disabling traps are almost vital here. However, spiritually inclined may be able to determine which paths will be more destructive, as some have entered here and never left.
RESTRICTIONS: None!

REWARD: 500 silver for an heirloom, 200 for no heirloom but a report of what traps you encountered, and an artistic drawing of a bird for all participants.



Quest: The Kids Are Really Not Alright
Description: Happy Child Bakery is a well-known franchise in El Nysa, with prominent locations in both Olympia and Wyver. The delicacies they serve are almost always sold out within the early hours of the morning, and customers always walk away, well, happy! There's just one catch: their hospitality serves as a front for psychedelic drug testing. Though the goods in the storefront are free of anything beyond an added pick-me-up, there is a delivery system with less than legal contents in the afternoon. Deliver packages to marked locations with contents in tact, and don’t try and take a sample for yourself. Seriously, don’t.
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: TBA
Qualifications for success/increased Gilded Cage rapport: Successful delivery of baked goods.
Tips & tricks: Despite the presence of guard in both cities, this operation is generally unknown or overlooked. Avoid more the more perceptive members in your deliveries, and you should be good to go.
RESTRICTIONS: None.

REWARD: 400 silver for each successful delivery. 200 for a botched.



( LOCKED )
Blinded With Science: Take Two


( LOCKED )
Highest Bidder
CURRENT QUEST SIGN-UP & SUBMISSION    
SIGN UP FOR THIS MONTH'S QUESTS HERE!

SUBMIT THE RESULTS OF YOUR QUESTS HERE!

LOOKING FOR GROUP?


shashka: (you're a failure)

[personal profile] shashka 2018-01-07 11:41 pm (UTC)(link)
Is the crypt actually haunted and if someone had spirit medium powers, what would the ghosts say?

Also would a member of the Royal Guard be more or less suspicious chilling around the Institute?

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[personal profile] shashka - 2018-01-08 01:48 (UTC) - Expand

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originallutece: WRONG O'CLOCK (Default)

[personal profile] originallutece 2018-01-08 01:05 am (UTC)(link)
For the Kids Are Not All Right quest - what would happen if someone, on a delivery quest, tried to take one home and analyze it/feed it to unwitting suspects of their own?

(no subject)

[personal profile] originallutece - 2018-01-08 01:30 (UTC) - Expand
originallutece: WRONG O'CLOCK (Default)

[personal profile] originallutece 2018-01-08 01:16 am (UTC)(link)
ALSO sorry for the multiple questions but!!

If Ros and another character wanted to try swindling Cree, could they? They can fail or succeed, I'm down for either and IC consequences, but I was thinking she could pretend to have gone to the crypts in the 'Disturbing the Dead' quest and then go back to Cree like "ohhh, no, sorry, we tried, but we should be compensated anyway" sort of thing.

And again, I'm down for it totes not working.

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[personal profile] originallutece - 2018-01-08 02:13 (UTC) - Expand
ghettobatman: (hoWWWW CAN YOU SEE INTO MY EYES)

[personal profile] ghettobatman 2018-01-08 01:17 am (UTC)(link)
How time sensitive is the Blinded with Science quest? Is it okay to start it in about five days or will that slow things down too much or hold things up?
whatisright: Humanized Justice (Closest thing you'll get to amusement)

Re: QUESTIONS

[personal profile] whatisright 2018-01-08 03:36 am (UTC)(link)
Justice can sense deception and read surface thoughts of people around him. Would he be nerfed for A Blessed Entourage?

EDITED TO ADD: NVM, I see that you answered this in your response to the other groups signing up for the quest. Thanks!
Edited 2018-01-08 03:37 (UTC)
frombetrayal: (Default)

[personal profile] frombetrayal 2018-01-08 03:52 am (UTC)(link)
Hi mods! This came up while my group was discussing which three questions to ask for the Blessed Entourage quest - do we have to ask all three questions at once, or can we ask one or two and save the last for a follow-up question if something in the answers piques our interest?

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[personal profile] frombetrayal - 2018-01-08 03:56 (UTC) - Expand
godslay: (Default)

[personal profile] godslay 2018-01-10 01:13 am (UTC)(link)
would a character have the opportunity to get information about the institute's security? either through more unseemly channels – bribery or other means?
wallofbriggs: (Default)

Re: QUESTIONS

[personal profile] wallofbriggs 2018-01-11 10:47 pm (UTC)(link)
Given the size of our group for the quest, would a group free-for-all/mingle work for the AC thread requirement to complete the quest? Specifically asking if we need to do one large group thread or if each of us could do a smaller 1-on-1 thread w/ each other.

(no subject)

[personal profile] wallofbriggs - 2018-01-11 22:59 (UTC) - Expand
beatupgrass: (✘ and say "don't blow up my planet")

[personal profile] beatupgrass 2018-01-12 09:07 pm (UTC)(link)
Sort of a follow-up to the question above me- if your group is 3+ people, does EVERY character need to reach five comments (like an AC-length thread for you is five comments from YOUR character, not five in general), or is it just over 5 comments all together.
gekkajuu: commissioned, please do not steal (eatsushi011_zpsnpjqwlkt)

[personal profile] gekkajuu 2018-01-22 10:31 am (UTC)(link)
For the indefinitely available quests, is it preferable to sign up with your results individually? Not that I want to make more work for you mods, but a character may not always do the same stuff with the same group.
frombetrayal: (Default)

[personal profile] frombetrayal 2018-01-15 04:10 am (UTC)(link)
QUEST NAME: A Blessed Entourage
CHARACTERS INVOLVED Haru Okumura ([personal profile] frombetrayal), Diana Cavendish ([personal profile] fiendennor), Sorey ([personal profile] ofseraphim) and Zevran Arainai ([personal profile] agradecido)
LINK: Link
SUMMARY: Ongoing, but based on the questions we asked before: our motley crew attempts to keep Lue Nun safe through nonviolent methods, such as sticking close to their charge and attempting to befriend Se and Viv, who both seem suspicious to them. Zevran keeps a close eye on Lue Nun herself, while Sorey and Haru are on standby as Diana attempts to get Viv, who seems especially in over her head, to open up to her. They're going to attempt to resolve things peacefully, but are not above fighting to protect Lue Nun's life if push comes to shove.
Edited 2018-01-15 04:11 (UTC)

(no subject)

[personal profile] frombetrayal - 2018-01-21 05:30 (UTC) - Expand
frombetrayal: (Default)

[personal profile] frombetrayal 2018-01-15 04:31 am (UTC)(link)
QUEST NAME: Disturbing the Dead
CHARACTERS INVOLVED Haru Okumura ([personal profile] frombetrayal) and Minako Arisato ([personal profile] foolsvessel)
LINK: Link
SUMMARY: Ongoing, but the tl;dr is Haru and Minako are stubborn and are going to keep exploring this crypt until they come away an heirloom to bring back to Cree, disabling the traps that they manage to notice along the way and dealing with whatever the traps that they don't notice throw at them as it comes.
beatupgrass: (✘ don't piss off the explosive)

[personal profile] beatupgrass 2018-01-17 03:05 am (UTC)(link)
QUEST NAME: Strong Armory
CHARACTERS INVOLVED Rocket [personal profile] beatupgrass and Prompto [personal profile] punshots
LINK: Here
SUMMARY: Ongoing. Rocket distracts the workers by posing as a violent and difficult to catch pest, while Prompto absconds with one of the full wagons.
beatupgrass: (✘ i'd have to kill you.)

[personal profile] beatupgrass 2018-01-18 05:01 pm (UTC)(link)
QUEST NAME: Disturbing the Dead
CHARACTERS INVOLVED Rocket [personal profile] beatupgrass and Shura [personal profile] exaomori
LINK: Link
SUMMARY: Ongoing. With Rocket's trap-seeking and Shura's ability to see ghosts, they traverse the deadly terrain to find the heirlooms. Yay teamwork!
fuelthefire: (Default)

[personal profile] fuelthefire 2018-01-19 02:32 am (UTC)(link)
QUEST NAME: A Blessed Entourage
CHARACTERS INVOLVED Zer0 ([personal profile] gh0stamidstthec0mbat) and Krieg ([personal profile] fuelthefire)
LINK: Here!
SUMMARY: Since the most suspicious NPC is the one they're supposed to be protecting, Zer0 and Krieg steal said NPC's Seekrit Papers. Though the papers themselves aren't particularly incriminating, the handwriting is. Apparently the rich asshole NPC was trying to set up one of his employees as a traitorous ne'er-do-well? What was he hoping to achieve? What will he do now that Zer0 has oh so nicely handed him most of his papers back with a big ol' shit-eating :) emote? Find out next time on Borderlands Z!

We await the fallout with baited breath ♥
Edited 2018-01-19 02:55 (UTC)
maipokerface: ([009])

[personal profile] maipokerface 2018-01-21 04:29 am (UTC)(link)
QUEST NAME: Blinded with Science
CHARACTERS INVOLVED Mai & Yoruichi Shihoin
LINK: Link
SUMMARY: Ongoing but Yoruichi is using her handy dandy cat form to go snooping around for where the Archives might be. The bare plan from there is to grab things that look interesting and then split as quick as they can.

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maipokerface: ([005])

[personal profile] maipokerface 2018-01-21 04:35 am (UTC)(link)
QUEST NAME: The Kids Are Really Not Alright
CHARACTERS INVOLVED Mai and Takasugi
LINK: Link
SUMMARY: Ongoing but I'm not quite sure on the outcome. The pair don't plan to partake in the drug but Takasugi was curious about seeing what the drug does to those who use it.
Edited (My brain immediately thinks in song lyrics.) 2018-01-21 04:36 (UTC)
cutefaced: wrapped in a redhead (Default)

[personal profile] cutefaced 2018-01-23 05:38 pm (UTC)(link)
QUEST NAME: A Day in the Life
CHARACTERS INVOLVED Yona ([personal profile] cutefaced) and Mephisto Pheles ([personal profile] meinwaifu)
LINK: Link
SUMMARY: Ongoing. They're going to find the items that were generated and then wind up hiding with guards milling about so they can't just stroll on out of there; in order to get Yona out without being seen, Mephisto is going to transform into an Unlucky Cat, show himself, and use his weird demon powers to cause general chaos/misfortune. Yona will escape during the chaos; he'll... escape using his demon powers, I'm assuming. Once they're away, they'll spend a little time trying to decipher the note before Yona suggests that they turn it in to Voss when they give their report. Yona's keeping the tickets to the play and the pendant; Voss is getting the note and the guard's paycheck (which she was originally intending to leave behind because she didn't want to steal but was holding when things escalated... so she forgot to put it down).
underwhelms: (oh boy oh deer eh)

[personal profile] underwhelms 2018-01-23 07:50 pm (UTC)(link)
QUEST NAME: Preaching in a Material World
CHARACTERS INVOLVED Jean-Jacques Leroy ([personal profile] underwhelms) & Richie Tozier ([personal profile] summertimeblues)
LINK: Link
SUMMARY: While hunting for quartz in the Edrathe Ruins, JJ and Richie accidentally run into a vileling. They hide, and eventually deduce that the creature is blind, using that to their advantage to escape with the quartz they have collected. (Ongoing.)

(no subject)

[personal profile] underwhelms - 2018-03-01 00:14 (UTC) - Expand
baguablade: (Default)

[personal profile] baguablade 2018-01-24 01:11 am (UTC)(link)
QUEST NAME: A Day in the Life
CHARACTERS INVOLVED Cain & Yona
LINK: link
SUMMARY: Ongoing. Despite Yona's inexperience, Cain's familiarity with being a sneak gets them through the day! They sneak into the guard post, blend in, rifle through their target's belongings, and find an incriminating note without leaving behind a trace that they were there. On their way out, they steal a few candies (to be tested for anything out of the ordinary), some flash bombs (which Cain helpfully educated Yona about), and the signal flare stick. The note gets delivered to Voss after they make a copy of it for themselves.
baguablade: (Default)

[personal profile] baguablade 2018-01-24 03:27 am (UTC)(link)
QUEST NAME: Strong Armory
CHARACTERS INVOLVED Cain & Takasugi
LINK: Link
SUMMARY: Ongoing. Despite the tension between Cain and Takasugi (and the minor stabbing), they settle into a bitter truce of pragmatism and get the weapons delivered to Cree. There's probably only a little blood dripped on the blades during transport.

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Re: GROUP 1

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GROUP 5 TAKE 2

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