Amidst the two biggest factions trying to influence the future of El Nysa, other groups move in the shadows or walk in the light. In Olympia, Overseer Voss of the Temples of Thesa pursues his own agenda to preserve the light of the Goddess, while in Wyver, the mysterious gang leader Cree seeks to expose the supposed treachery of the people in power.
Can you really believe everything you hear?
How do I complete a quest? For the most part, all you need to do is a link to your (AC length) quest thread under the appropriate heading! Some quests require signing up beforehand in order to receive additional information, so read the requirements carefully.
Can I sign up for more than one quest at once? Yes and no! If a quest has limited slots, please refrain from signing up for more than one at a time in order to give everyone an even chance. Otherwise, you may thread all the quests you want. Cree and Voss' quests are separate, so signing up for one from each at the same time is fine.
What makes my quest complete? In order to obtain the silver reward and any other information for each quest, you must submit an AC length thread under the correct quest heading in the comments below. If you sign up for a quest and fail to submit a thread, it will be considered incomplete and someone else may sign up.
Do I get REP from this? Not exactly! Cree and Voss are unaffiliated with Olympia or Wyver, faction-wise, so helping them will not get you Olympia or Wyver REP. It will get you custom benefits from either/both of them, however. Reaching 10 REP with either faction does not impact your ability to take quests.
When do quests have to be "done"? Typically, a quest that is time-sensitive will be "due" - meaning an AC length thread must be submitted, not necessarily a complete log - by the end of the given availability period. This is usually the end of the month! However, if you sign up for a quest with a time-sensitive due date very close to said date, we'll be flexible and let you know when to get a response in. Quests that do not have a time-sensitive due date are obviously not "due" within a given time frame.
Can I play the other side of these criminal quests? Will I get anything out of it? Yes and sort of! If you would like your character to discover these quests and oppose what is taking place, for example: a member of the guard stopping a smuggling job, you may. However, they will not receive positive recognition from the NPCs putting out these quests or special recognition from others, as it is already expected of them or just another regular occurrence of vigilante justice. We encourage plotting with quest takers solely for the experience of threading that interaction out.
Please list all involved characters under the sign ups thread so we know what's going on! If you have any questions about what kind of opposing actions can be taken, ask us! Keep in mind that these oppositions would follow the same rule as quest success: if there is not an AC length thread submitted, it didn't happen.
REQUESTS FROM THE TEMPLES OF THESA
Overseer Voss entreats Olympian citizens and all refugees to aid him in the various tasks of interest to the Temples. He announces his tasks both in written form, found around the city, and over the speaker in the Temples. ICly, signups and report submission will be done in an office on the first floor of the Temples (this interaction will be handwaved).
Quest: A Day in the Life
Description: Overseer Voss distrusts the captain of the Royal Guard and thinks the deception may trickle down into the lower ranks. By whatever means necessary, sneak into the Guard offices and investigate the name you've been given. Voss expects detail and discretion; if you're going to get caught, don't bother.
Dates available: January 7 - 31
Sign up/limited slots: REQUIRED: Sign up under the correct quest title below with the names of your group members to receive additional information.
Follow-up quest: TBA
Qualifications for success/increased Temple rapport: Proof of a successful investigation can be submitted to Voss in the form of a written message or oral report delivered to an acolyte.
Tips & tricks: As few as 2 and up to 4 people per investigation group. Knowledge of subterfuge may be helpful.
RESTRICTIONS: Technically none, but Guard members should take extra care not to be caught for obvious job security reasons.
REWARD: 1,000 silver for a successful report
Quest: Dangerous Patronage
Description: While the Temples are a place of religious observance, they do need money to stay in business. Many of the merchants who sell their wares on the first floor of the Temples have a more lucrative (and dangerous) customer base in Wyver, where eccentrics and Olympian expatriates will pay a higher price for genuine items depicting Thesa. Help these merchants make their deliveries by disguising the shipment as generic goods; Wyver patrols will not abide by Olympian merchandise entering the city and will respond with any hostile means necessary to stop the shipments.
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: TBA; dependent on how many shipments make it to Wyver
Qualifications for success/increased Temple rapport: Submit what your group has accomplished (or not accomplished) to learn the consequences of your mission.
Tips & tricks: Diplomacy and subtlety are ideal, but in a pinch, a couple good fighters wouldn't hurt.
RESTRICTIONS: None.
REWARD: 900 silver for each successful delivery; less silver for loss of products or delay in delivery times.
Quest: A Blessed Entourage
Description: Taking advantage of the refugees' ability to move between Olympia and Wyver unbothered, for the most part, several supporters of the Temples have requested refugees to serve as a number of their bodyguards during trips to Wyver for "personal business." Through an anonymous message delivered to an acolyte familiar with these travelers, the Temples have learned that an attempt may be made on their lives while outside of Olympia - someone in the traveling group is a traitor. This is the only information available; the attacks could come anytime once the trips are underway. While on the surface this is a simple escort assignment, the Temples have asked the refugees to deal with any would-be assassins without alerting the nobles of the threat. Listen closely to your wealthy host, and you might hear something of interest...
Dates available: January 7 - 31
Sign up/limited slots: Limited to 5 groups, sign up under the correct quest title below with the names of your group members. Additional information will be provided!
Follow-up quest: TBA
Qualifications for success/increased Temple rapport: Safety of the noble is required; safety of the other NPC bodyguards less so.
Tips & tricks: You'll be bodyguards, so some brawn would help. A discerning nature is key, as well - you never know who could be betraying you.
RESTRICTIONS: None.
REWARD: 3,000 silver if the target survives.
Quest: Preaching in a Material World
Description: Overseer Voss has few vices, but one of them is his particular fondness for crystal drops found deep in the magical lakes outside Wyver. Remember that price the Wyver merchants asked for those gems? Voss will double it, even triple it for a crystal of considerable size and clarity. Gather them, bring them back, and meet with his personal appraiser to get your silver. Voss himself might come to check out the goods if they're exceptionally rare.
There are also gems of a different variety that can be mined from a cave located in the Edrathe Ruins. They look like milky quartz in all variety of colors and can be found embedded in the cave walls deep in the heart of the tunnel underground. While the surrounding land is barren and few creatures thrive here, some dangerous beasts make their winter home in this cave and do not like to be disturbed.
Dates available: Always
Sign up/limited slots: Unlimited
Follow-up quest: N/A
Qualifications for success/increased Temple rapport: The more high quality gems, the higher Voss' personal opinion gets.
Tips & tricks: Cannot emphasize enough how much he wants beautiful rare gems.
RESTRICTIONS: None.
REWARD: 300-500 silver per gem, maybe more.
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A Day in the Life: Take Two
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Need to Know Basis
REQUESTS FROM THE GILDED CAGE
Cree's tasks always appear in the less frequented areas of both cities. Perhaps you will be playing a bet on an upcoming fight, visiting a house of ill repute, or just frequenting your favorite bar when you notice strange advertisements on the back wall. They were not there before, and they will not be there when you return. The details are vague until you arrive at the location, where you will be debriefed by someone that frequents the Gilded Cage. ICly, signups and report submission will be done via this individual or by scrawling your name on a list in the Gilded Cage (this interaction will be handwaved).
Quest: Blinded With Science
Description: In light of the fact the Institute has manufactured both biological weapons and sentient androids meant to deploy them, Cree would like refugees to take a closer look at what remains from a hasty clean-up. Break into the Institute archive and uncover what you can regarding disease manufacturing and artificial intelligence, but don’t let word get back to Evras that anyone has gone through his personal projects.
Dates available: January 7 - 31
Sign up/limited slots: REQUIRED: Sign up under the correct quest title below with the names of your group members to receive additional information.
Follow-up quest: TBA
Qualifications for success/increased Gilded Cage rapport: Return with significant information about the archived weapons. Bonus points for speculation on future methods.
Tips & tricks: The Institute is not as closely surveyed as the Guard. Members within may partake in this mission with outsiders, but if they run the risk of being recognized by coworkers. Some precautionary measures are advised.
RESTRICTIONS: None, but Institute employees should take extra care not to be reported to Evras for obvious job security reasons.
REWARD: 1,000 silver for a successful report
Quest: Strong Armory
Description: Due to high tensions between both factions, weapon imports from the northern colonies have trickled in less and less. Determined to slow the process of both cities gearing up, Cree has become more ambitious in what he would like to restore the Cage’s armory with. Proud smithies have not submitted to protection fees, and thus have had their chance to work out a deal. In Olympia, The Sharper, and in Wyver, the Forged ship weapons to guards in the outskirts of the city. Intercept their crates by any means necessary, and deliver the goods to him before the Guard catch wind.
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: N/A
Qualifications for success/increased Gilded Cage rapport: Bring the weapons to the Gilded Cage, all accounted for.
Tips & tricks: Both brute force and skills smuggling are useful here. Shipments are delivered by workers who know how to use the weapons they forge, and the crates have to be taken back unnoticed between city walls in order to discover a door to the Cage.
RESTRICTIONS: None.
REWARD: 900 silver for each successful delivery; less silver for loss of weapons.
Quest: Disturbing the Dead
Description: Before the fairly recent days of more organized crime, the lands of El Nysa were riddled with various gangs and radical groups. While Cree offers no explanation as to why it has become such an exclusive trade, he does have the locations of where other groups once hid. There is a large crypt located near Namarak Mountain where raiders named The Ivory Hogs deposited their gains, and you have been given the task of retrieving stolen heirlooms. Upon arrival, the crypt will feel more like a maze, riddled with traps such as tripwires and loose bricks that will trigger a wide variety of deterrents. If you aren't careful, you'll find yourself falling through a trapdoor, or carrying a party member hit with an incapacitating agent, or even so much as triggering a small explosion. Oh, and uh, it's probably haunted. Good luck?
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: TBA
Qualifications for success/increased Gilded Cage rapport: Leave the crypt with at least one heirloom. Or have a detailed spiel as to why you should be compensated anyway.
Tips & tricks: Those that are trained in the art of disabling traps are almost vital here. However, spiritually inclined may be able to determine which paths will be more destructive, as some have entered here and never left.
RESTRICTIONS: None!
REWARD: 500 silver for an heirloom, 200 for no heirloom but a report of what traps you encountered, and an artistic drawing of a bird for all participants.
Quest: The Kids Are Really Not Alright
Description: Happy Child Bakery is a well-known franchise in El Nysa, with prominent locations in both Olympia and Wyver. The delicacies they serve are almost always sold out within the early hours of the morning, and customers always walk away, well, happy! There's just one catch: their hospitality serves as a front for psychedelic drug testing. Though the goods in the storefront are free of anything beyond an added pick-me-up, there is a delivery system with less than legal contents in the afternoon. Deliver packages to marked locations with contents in tact, and don’t try and take a sample for yourself. Seriously, don’t.
Dates available: January 7 - 31
Sign up/limited slots: Unlimited
Follow-up quest: TBA
Qualifications for success/increased Gilded Cage rapport: Successful delivery of baked goods.
Tips & tricks: Despite the presence of guard in both cities, this operation is generally unknown or overlooked. Avoid more the more perceptive members in your deliveries, and you should be good to go.
RESTRICTIONS: None.
REWARD: 400 silver for each successful delivery. 200 for a botched.
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Blinded With Science: Take Two
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Highest Bidder
CURRENT QUEST SIGN-UP & SUBMISSION
SIGN UP FOR THIS MONTH'S QUESTS HERE!
SUBMIT THE RESULTS OF YOUR QUESTS HERE!
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Re: TEMPLES: A Blessed Entourage
GROUP 5 TAKE 2
How? By asking 3 free questions in reply to this comment. Your questions can be IC (as in, "My character would ask X about their YZ, what would they say?") or OOC (as in, "What would my character observe if...") -- clues will be given that will help guide you toward making an IC decision!
The fine print: Obviously a question like "is X the guilty one?" won't receive a yes or no answer, and some NPCs may be able to circumvent mind-reading or other PC abilities. Each group gets 3 questions total, not per participant.
Your NPC companions are...
You may backdate as far back in January as you want! As for the submission date, due to the late slot opening, your due date for this quest will be February 14!
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I know that's vague, so if it helps, here's their direction and some flavor text for a day in the life: Boxer and JJ would spend more time with Florens and Yves to start. JJ, being amiable and religious himself, would have an easier time discussing business about the Temple than the rest of them. And given that Boxer is carrying around a ridiculously giant sword, he could come across as a Guard hopeful; he wouldn't go out of his way to lie, but he'll navigate conversation if JJ gets carried away. Both of them seem like pretty good targets to practice an amateur missionary spiel on.
Yusuke and Red would spend more time with Emeraude, if with different approaches. Red is mute, but quietly charismatic, and would communicate with Emeraude via text without the pretense of expressly prodding her for information; she'd help with her duties when she can (though you could also say she's keeping an eye on her). Yusuke is more blunt, and would sympathize with her situation, having worked under someone he didn't like in the past, and expresses some concern as to her sticking around despite how it obviously makes her unhappy.
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Emeraude is less open, although she will receive the attempts at conversation with more warmth as the trip wears on. She avoids discussing her position with obviously intentional precision, but will respond to Yusuke's sympathy with sympathy of her own, and a willing ear. She may try to give advice, but all of it seems to boil down to "grin and bear it," more or less. She will appreciate Red's help and engage her in casual conversation, not wanting to overburden her with having to type overly lengthy answers, but she will be slightly more friendly as long as the topic does not stray to her employer; during those times Florens directly addresses her, she will complete his requests without speaking to him. She doesn't seem to like Yves very much, either.
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They'll keep at their divide and conquer strategy, spending most of their free-ish time around the same people. JJ and Boxer will do nothing to discourage more casual drinking in the evenings as they wind down from the trail, with JJ keeping conversation going. Long-suffering Boxer is not unpleasant company himself, but more often opts to watch and listen carefully (and again, make sure nothing goes off the rails).
So our question is a bit of gossip: how did they come to meet and hire Emeraude? Basically, we'd like more insight on how she came into this caravan, or if they hadn't perhaps met her before this journey, etc. She seems an odd choice to bring around when she's rather openly disdainful, even if she does her work without complaint.
And to cover the other half of the party: Red and Yusuke, neither of which take to Florens much and are a little less patient than Boxer, spend more time with Emeraude. Red has her suspicions about her, but still prefers her company, helping with her tasks and standing up for her should the men of the crew get insufferable. (And offering a drink if that's up her alley, since there's no reason the dudes should get all the liquor.) Yusuke is quite personal because he can't tell if it makes her uncomfortable anyway, and makes it no secret that he thinks Florens' plan is reckless and lacks a deft hand.
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Emeraude has worked for Florens for many years, since she was a teenager. She doesn't appear much older than 25 now, so it hasn't been forever, but she's known him her whole life because her mother used to work for him as well. According to Florens, she used to be much friendlier, but since the death of her mother a year ago she has withdrawn and focuses primarily on her work. He's tried to get through to her, but she rebuffs him at every turn and refuses to tell him what he could do for her, but also never takes her leave despite his having offered a few times. Her mother died of an illness.
During all of this gossip, Yves has nothing to contribute; he knew of Emeraude's mother, but when the topic comes up, he says nothing and chooses to drink some more instead.
Emeraude, for her part, politely refuses the offered liquor but not the company. She appreciates having a female companion around and regards Yusuke as an entertaining kid, not stopping him from criticizing Florens' plan because she also agrees. According to Emeraude, Florens has always jumped recklessly between ideas and never taken good advice.
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With the trip winding down, rather than pushing with drinks or sociability, the NPCs will be spoken to individually and handled when things quiet down for the night. Yusuke will be relegated to Florens' guard duty and on the lookout for any funny business, while JJ distracts him to maintain a more positive atmosphere despite their mounting worries and the other conversations going on around them. Business as usual!!
But Yves in particular will be approached by a wary Boxer; as the trip goes on, they've grown genuinely concerned about his quest in Wyver and express that they think this is a bad idea before asking our third question: should they be worried about his undertaking here? They'll be frank in saying that the repercussions in the past seem steep, including his retirement from the Guard and Emeraude's mother, whose death does not seem so coincidental. As fairly recent refugees, they're all still working to make connections and build reputation, and perhaps it's a bit candid, but they don't want that jeopardized due to defending Florens' ambitions.
At the same time, Red will pose a similar question to Emeraude. Unlike Boxer however, she presents her concern as less about the reputation of herself and her companions, and more about her Emeraude's wellbeing, and her ability to pursue what she believes is right and in line with the Temple's teachings.
We realize that this question's already been touched on from other angles, so if we're being silly and it's super useless, let us know and we'll try a different tack!
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Emeraude will insist that she is just fine; Florens doesn't frighten her or anything like that, although she does believe that he's going to get himself hurt or worse one of these days. She would rather he just quit the Temples rather than bastardize their teachings and way of life more than he has, and hopes that this trip will be "a wake-up call, in one way or another." If asked directly what she believes is right, she will say that regardless of her opinions of Florens and his poor manners, this is what her mother would have wanted.
Florens, true to form, notices absolutely none of this and is still having a good time.
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thank you for the info, mods!! for threading purposes, is it possible to make up events that didn't happen in the questions? specifically, a bandit attack ...
thank you!!
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